Getting an Image on the Screen. Last Updated 3/18/ Now that you’ve. Install SDL 2 for Linux command line. Setting up SDL 2 on g++. Last Updated 6/21/ 1)Go download the source for. Render text with TTF fonts in SDL 2.

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Now that you have SDL2 compiling, it time to go onto part 2 of the tutorial. Typically you want to avoid using global variables in large programs. Lesson 09 The Viewport. Typically, your working directory is the directory where your executable is at but some programs like Visual Studio change the working directory to where the vcxproj file is located. Here we’ll have two objects interact with each other using bounding box collision detection.

It won’t teach you everything you need, but it should be enough to get you started with OpenGL. Your operating system needs to be able to find the library binary when you run your program. Resend it and I’ll get to it when I can. It is in my interest laay people learn from my tutorials.

It’s better for people to skim through the FAQs before e-mailing me so we both don’t waste time. Still, if you see a bug report it. We’ll be using this to render individual sprites from a sprite sheet.

Here we’ll start handling user input by allow the user to X out the window. Lesson 37 Multiple Displays. Here we’ll using a scrolling background to give the illusion of an infinite level.


If we only had a front buffer, we would be able to see the frame as things are being drawn to it which means we would see unfinished frames. Now our compilation command is much more flexible. We’ll be using the viewport to create subscreens. Also bundling up every tutorial for a single download would cost me hits. Lesson 13 Alpha Blending.

Lazy Foo’ Productions – True Type Fonts

Do not delete your posts! Save this Makefile code to a file named “Makefile” case sensitive with no file extension or you can use the one Edl premade here.

It’s a good idea to have them all set up ASAP. Extract the source somewhere. Asking conceptual questions Many conceptual questions have already been asked and answered.

Lazy Foo’ Productions – Getting an Image on the Screen

There’s one more step. Here we’re compiling against SDL2. Abusive, racist, or derogatory comments towards individuals or groups are not permitted. You can either configure your compiler to search in an additional directory ssdl the SDL header files are located, or put the header files in with the rest of header files that your compiler comes with.

Now that we know how to load and blit surfaces, it’s time to make our blits faster. Here we’ll make an application that has 3 windows.

Lesson 52 Hello Mobile.

Welcome to LearnProgramming!

The output you expected, and what you got instead. Again I’d like to thank the donors because they’re the ones that help take care of hosting for the site. Here we’ll be using SDL extension libraries and handling changing orientation. Lesson 25 Capping Frame Rate. First off it’s a very lightweight and easy to use API making it ideal for beginners. These two buffers are the front and back buffer. Your First Graphics Window.


There’s other ways to read the keys besides event polling. Sorry, I have a no user content policy. And guys, most of these issue I was e-mailed about had nothing to do with the site itself.

Opposed to SDL, you actually need to download multiple libraries: The acknowledgement can be either with in the actual game itself or in a text file distributed with the game. You still need contact me and show me specifically the code you plan to use and what you’re going to do with it so I can approve. This can only mean people don’t read the contact page and just fish for an e-mail.

Mutexes and conditions are yet another way to synchronize threads. That makes you worse than Satan. Lesson 45 Timer Callbacks.

Lazy Foo’ Productions

Now compile by entering this command: Tutorials or questions about creating reddit bots are not allowed on this subreddit. Lesson 19 Gamepads and Joysticks. Does that mean if you don’t reply to my e-mail immediately I should spam you on there? You should know vector math and matrix multiplication.